ROLE

UX Research

UX designer

UI designer

TOOLS

Figma

Figjam

TEAM

3 PERSONS

TIME

6 WEEKS SPRINT

About The Project

Our stakeholder wanted us to design a digital platform that would improve his ability to coach individuals with ADHD.

Not sure what ADHD is? Please check out this link

Problem

Huddle needs a way to enhance ADHD coaching through the form of a digital tool in order to encourage more holistic coaching practices and deliver better outcomes to both clients and coaches.

These are the specific areas we've chosen to focus on addressing.

Gap between session and lack of communication between coach and client

Lack of accountability between client and coach

No available software targeting ADHD client and their coach

Our Research Point of Interest

ADHD coaches

How is ADHD coaching done ?

People seeking

ADHD coaching

What support do people

with ADHD ask for ?

Potential roles

of technology

What are the attitudes

of coaches & clients towards

technology ?

Research on ADHD Topic

According to research studies people diagnosed with ADHD, we estimates that on average 3.4% of people have ADHD.

We also found that the prevalence in children aged 18 and under found an overall pooled estimate of 7.2%. Highlighting the improvement in diagnosis techniques.



It is likely that many adults have never been diagnosed with ADHD.

Survey

Key Findings

60% of the participant were not using

digital tools to manage their life with ADHD

90% would consider using digital tool

to manage their life with ADHD

User Interview

We gathered all our insights in an affinity map and sort them in different categories

Diagnosis

ADHD action

ADHD life

Support

Tools

Insights

“Someone with ADHD could be distracted by all the different things on the gadget”.

ADHD coach

“Any ADHD person will tell you that productivity tools will only work for a short time”

ADHD individual

Apart from reporting that mobile devices may cause distractions, both participant groups were sceptical that engagement with a digital tool would outlast users’ initial enthusiasm.

“ADHD isn’t a disability, it’s a difference”.

ADHD individual

On account of their own difference, people with ADHD often feel lonely. Loneliness is also a major pain-point between coaching sessions.

“Most cannot make sense of what’s going on in their head, they’re tired”.

ADHD coach

The struggle to keep track of commitments and tasks often makes people with ADHD feel inadequate in comparison to neuro-typical people.

Competitor Analysis

Company Name

Speechify

Forest

Pomodoro apps

True coach

Coco thinks

and coco moves

Description

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A digital software to allow coaches to grow their businesses. Key feature: accountability programme. Coach can set clients tasks that are to be completed at a certain time- the client will receive a notification reminding them of this and will have to prove to the coach that it has been completed

The Pomodoro Technique is a time management method based on 25-minute stretches of focused work broken by five-minute breaks. Longer breaks, typically 15 to 30 minutes, are taken after four consecutive work intervals. Each work interval is called a pomodoro, the Italian word for tomato

A brain-training game for kids

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Speechify is an auditory learning tool that can significantly benefit ADHD students by transforming written content into audio, allowing them to engage with material through listening rather than reading.

What device ?

Speechify

Mobile apps, chrome extension and desktop app

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Mobile app, chrome extension

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Mobile app

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Mobile app

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

MOBILE/ TABLET APP

ADHD specific ?

NO

NO

no

NO

NO

Personalised/Generic

Personalised- you select what your goal with the app is, what you do for work or whether it is for personal use, age,

Generic, however, there is an onboarding personality test

NO

Personalised

Only restrict the user from opening unnecessary app

Free/paid?

Tiered payment

free for the basic features

Paid - by PT

PAID

£3.99

TArget audience

Working professionals/

Students

No specific audience

Tech savvy

Interested in games

Anyone

Adults

NEURODIVERGENT AND NEURTYPICAL CHILDREN

Keys Findings:

Most competitors are on mobile or tablets.

While some apps features are answering to some ADHD pain-points none of them are targeting ADHD specifically.

ROLE

UX Research

UX designer

UI designer

TOOLS

Figma

Figjam

TEAM

3 PERSONS

TIME

6 WEEKS SPRINT

About The Project

Our stakeholder wanted us to design a digital platform that would improve his ability to coach individuals with ADHD.

Not sure what ADHD is? Please check out this link

Problem

Huddle needs a way to enhance ADHD coaching through the form of a digital tool in order to encourage more holistic coaching practices and deliver better outcomes to both clients and coaches.

These are the specific areas we've chosen to focus on addressing.

Gap between session and lack of communication between coach and client

Lack of accountability between client and coach

No available software targeting ADHD client and their coach

Solution

Creating an app that supports ADHD coaching, ensuring clarity in processes, empathetic design for ADHD users, fostering open communication, and offering accessible and adaptable features.

Key Features

Coach Homepage / Desktop

We have a centralised homepage. It features an overview of their day “Your day” , a calendar, a to do list, as well as “ Your Huddle “

( client list ) and notifications in relations to their client activity and scheduling.

Client Homepage / Mobile

The mobile homepage give the client the ability to visualise the tasks given by his coach, have an overview of his next coaching session and also being reminded of tasks to complete.

Coach Resource Page / Desktop

Coaches have the ability to access and contribute to the "huddle heap" ( resource page ) where they can seek out and include various resources they believe would benefit their clients. This includes browsing through different articles or exercises they deem helpful, as well as educational materials designed for coaches themselves.

Client Resource


Page / Mobile

On the resource page the client can consult articles curated by his coach. Articles are categorised by topics, simplifying the navigation process. Every articles comes with a suggested “reading time” and a listening feature, ensuring a seamless experience for all readers.

Our Research


Point of Interest

ADHD coaches

How is ADHD coaching done ?

People seeking

ADHD coaching

What support do people

with ADHD ask for ?

Potential roles

of technology

What are the attitudes

of coaches & clients towards

technology

Research on ADHD Topic

According to research studies people diagnosed with ADHD, we estimates that on average 3.4% of people have ADHD.

We also found that the prevalence in children aged 18 and under found an overall pooled estimate of 7.2%. Highlighting the improvement in diagnosis techniques.

It is likely that many adults have never been diagnosed with ADHD.

Survey

Key Findings

60% of the participant were not using

digital tools to manage their life with ADHD

90% would consider using digital tool

to manage their life with ADHD

User Interview

We gathered all our insights in an affinity map and sort them in different categories

Diagnosis

ADHD action

ADHD life

Support

Tools

Insights

“Someone with ADHD could be distracted by all the different things on the gadget”.

ADHD coach

“Any ADHD person will tell you that productivity tools will only work for a short time”

ADHD individual

Apart from reporting that mobile devices may cause distractions, both participant groups were sceptical that engagement with a digital tool would outlast users’ initial enthusiasm.

“ADHD isn’t a disability, it’s a difference”.

ADHD individual

On account of their own difference, people with ADHD often feel lonely. Loneliness is also a major pain-point between coaching sessions.

“Most cannot make sense of what’s going on in their head, they’re tired”.

ADHD coach

The struggle to keep track of commitments and tasks often makes people with ADHD feel inadequate in comparison to neuro-typical people.

Competitor


Analysis

Company Name

Speechify

Forest

Pomodoro apps

True coach

Coco thinks

and coco moves

Description

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A digital software to allow coaches to grow their businesses. Key feature: accountability programme. Coach can set clients tasks that are to be completed at a certain time- the client will receive a notification reminding them of this and will have to prove to the coach that it has been completed

The Pomodoro Technique is a time management method based on 25-minute stretches of focused work broken by five-minute breaks. Longer breaks, typically 15 to 30 minutes, are taken after four consecutive work intervals. Each work interval is called a pomodoro, the Italian word for tomato

A brain-training game for kids

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Speechify is an auditory learning tool that can significantly benefit ADHD students by transforming written content into audio, allowing them to engage with material through listening rather than reading.

What device ?

Speechify

Mobile apps, chrome extension and desktop app

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Mobile app, chrome extension

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Mobile app

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

Mobile app

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

A gamified focus-enhancing app. Users plant trees when they have long periods where they are not distracted

MOBILE/ TABLET APP

ADHD specific ?

NO

NO

no

NO

NO

Personalised/Generic

Personalised- you select what your goal with the app is, what you do for work or whether it is for personal use, age,

Generic, however, there is an onboarding personality test

NO

Personalised

Only restrict the user from opening unnecessary app

Free/paid?

Tiered payment

free for the basic features

Paid - by PT

PAID

£3.99

TArget audience

Working professionals/

Students

No specific audience

Tech savvy

Interested in games

Anyone

Adults

NEURODIVERGENT AND NEURTYPICAL CHILDREN

Keys Findings:

Most competitors are on mobile or tablets.

While some apps features are answering to some ADHD pain-points none of them are targeting ADHD specifically.

Personas

Using insights from the interviews we lead and research on ADHD, we created two personas that reflected the target user base.

The Coach

Name

Age

Profession

Murat

42

ADHD

coach

Goals

Spend less time scheduling sessions with clients.

Communicate freely with clients in a way that maintains the professional coach-client relationship whilst also appearing approachable.

Keep track of clients’ progress outside of sessions and remind them of tasks to be completed before their next sessions.

Pain Points

Struggle to keep track of all appointment and patient records

Feels that he can’t see progress from his clients.

Get frustrated when clients don’t turn up on time to their appointment

The Client

Name

Age

Profession

Joe

22

Student

Goals

He is in his final year of university so has

a lot of academic commitments and needs reminding of the tasks that his coach has set him.

He needs to feel as if he can contact his coach at any time so that he doesn’t feel isolated from support.

He needs to be reminded of sessions and have them automatically loaded into his calendar as he often forgets appointments.

Pain Points

Struggle to keep track of his daily task

Feel isolated and not supported enough

Feels frustrated when forgetting about his sessions, he often fails to remember to complete tasks, homework.

Story Board

Drawing rough sketches on paper helped us get a general idea of what we wanted to emphasise in the storyboard.

Before

After

The Current


Coaching Experience

Coach schedules session

via email

Joe is busy

and preoccupied

so doesn’t add it

to his calendar

Joe forgets

about his session

Joe is running late

His coach feels

frustrated

that he is late

Joe is not prepared

for his session

Both feel disappointed

about how the session went

User Flow

Coach

Client

My Learnings

At the beginning of this project, ADHD was a relatively unfamiliar concept to me. Through conversations with individuals and professionals dealing with ADHD, I gained significant insights. One surprising discovery during our research was the notably low engagement of ADHD individuals with support apps. This realisation led us to shift our focus towards enhancing the connection between ADHD coaches and their clients.


This project marked my first experience working within a team on a full scope project.

Fortunately, I collaborated with two skilled anthropologists who taught me a great deal about research methodology. The ideation phase posed challenges, particularly when one of my teammates had to take a break due to personal reasons.


As the project slowed down, we made the decision to reorganise our efforts, uncertain of our teammate's return date. While one team member worked on the desktop app, I took on the responsibility of developing the mobile app. Thankfully, the absence was relatively short, and we even managed to complete our prototype ahead of schedule.


This entire experience was instrumental in honing my skills in Figma, and the collaborative effort taught me valuable lessons about delivering a product as part of a team.